![]() ![]() It's not recommended to edit these parents. This behaviour is unique to the CompArt, and it won't work with other classes. Similar to the nameMaker, but for generating a description.Īt what Quality this thing earns an artistic title and description. The defName of a RulePackDef which describes how this thing will be named under specific conditions, which in turn are described in a C# class provided in. This class might need additional tags to work. These ITabs are for example the "Bills" buttons (ITab_Bills) and the art description (ITab_Art).Ī C# class describing what should happen when the thing is interacted with in a specific way. Whether GUI will show up when you select this thing.Ī list of ITabs that will show up in the inspector when you select this item. High values make it harder for pawns to walk past this thing, lower values make it easier. Subtracted from a floor's movement speed when this thing lies on it. Guns and melee weapons are usually primary, while grenades are usually secondary. Unless you know what you're doing, it's suggested to use the same thingClass similar things use.Īny pawn can have a primary and secondary weapon. What C# class to call when doing anything with this thing. The meaning and effect of each shader is slightly different, so All accepted values can be found in Category:Defs.Īnd the last part is somewhat more complicated: How many degrees this thing will randomly be rotated at when placed on the ground. The default value of this factor on weaponry is 0.5. A DeteriorationRate of 0.0 won't prevent the weapon from taking fire- or explosion damage.Ī factor denoting how much traders will pay you less for this weapon than they would sell it for (when negotiating at maximal social skill). Things with 0.0 DeteriorationRate won't take any damage over time, ones with a value of 2.0 will deteriorate twice as fast as usual. A thing with a Flammability of 0.0 won't start burning at all, while one with a Flammability of 1.0 will start burning very quickly.Ī number denoting how much this weapon deteriorates with every unit of deterioration time. Weapons deteriorate over time, slowly dropping from this value to 0 at which point it's destroyed.Ī number denoting how hard it is for fire to jump over to this weapon and how much effect this fire will have on its hitpoints. The contents of the sub-tag are integers above zero, and represent the amount of some resource gained when this weapon is thrown in an Electric smelter. This sub-tag's name is that of a resource's defName (see Category:Defs). This tag has another tag as contents, in this case. Some pawns can only spawn with weapons in the WeaponsRanged and WeaponsMelee categories. Different tech levels make it possible for different enemies to spawn with this weapon.Īny arbitrary category this weapon represents. Defaults to False, making multiselecting a default behaviour. Whether clicking twice on this thing won't select all similar things on screen. Bullets can't be hauled, so this value defaults to False. Whether this thing can be hauled by anyone. ![]() Bullets can't be selected, so this value defaults to False. Whether this thing can be selected by clicking on it. Bullets aren't damaged, weapons can deteriorate and use hitpoints for that. Whether this thing has hitpoints and can be damaged. All accepted values can be found in Category:Defs. Public distribution of modified versions of this MOD is allowed, if you give me a credit and you don't monetize it.Īll derived works must be free and it has to be clear that the derived work is derived from this MOD, if they are made public.The game uses the contents of this tag to load the rest of this in a specific way. ![]() ![]() You can modify this mod for private use, or include it in MODPACK. LMG(bipod): Attach bipod to your LMG to improve it's overall accuracy at cost of increased cooldown.Īssault rifle(holosight): Attach holosight to your assault rifle to improve it's medium range accuracy at cost of aiming time.Īssault rifle(bayonet): Attach bayonet to your assault rifle to improve it's melee damage.Ĭhain shotgun(grip): Attach grip to your chain shotgun to improve it's medium range accuracy. Heavy SMG(laser): Attach laser to your heavy SMG to improve it's their close range accuracy. Machine pistol(laser): Attach laser to your machine pistol to improve it's their close range accuracy. Pump shotgun(bayonet): Attach bayonet to your shotgun to improve it's melee damage. This mod will add various versions of modified vanilla weapons, such as scoped bolt rifle, LMG with bipod, and many more.īolt rifle(scope): Attach scope to your bolt rifle to improve it's maximum range and long range accuracy at cost of aiming time.īolt rifle(bayonet): Attach bayonet to your bolt rifle to improve it's melee damage. ![]()
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